|Appearances||vs. Phoenix Wright: Ace Attorney|
|Chapter Accessible||Chapter 3: The Great Witch|
|No. of Hint Coins||6|
|East Exit||Audience Room|
|West Exit||Great Archive|
The Knights' Garrison is a location based in Labyrinthia, seen in the game Professor Layton vs. Phoenix Wright: Ace Attorney. This is the main hub where the Knights gather and undertake their training. The Audience Room lies beyond the garrison.
The Knights' Garrison contains a number of small houses, supposedly where the Knights take residence. A large path leads to a flight of stairs, leading to the Audience Room. To the right of the path are a number of training facilities, and to the left, the Storyteller's chariot used in parades is stored. Two large statues stand at the foot of the stairs.
 Areas of Interest
 Guarded Gate
The guarded gate is a gate that leads into the garrison. There are always Knights on duty guarding the gate, and coupling this with its towering structure, this makes it difficult to gain entry inside.
The are contains a large stone bridge leading to the heavy, wooden gate. Large statues stand either side of the gate. The wall surrounding the area is towering in size, and is decorated with green Labyrinthian flags. A river runs underneath the bridge.
Chapter 3: The Great Witch
Professor Layton and Luke make their way to the garrison after they are requested to meet with the Storyteller in the Audience Room. Upon reaching the guarded gate, one of the Knights recognizes them immediately, stating how strange it was for the Storyteller to want to meet them. After some difficulties in opening the gate and finding the knight who could fix it, Layton and Luke gain entry into the garrison.
Soon after entering, they come across the knight Captain, who is falsely accusing Cutter of committing heinous crimes around the town, even after stating that he had been working together with the townsfolk to catch the criminal. Layton and Luke quickly help to clear his name, and continue making their way to the Audience Room.