Professor Layton's Journal (AL)
Professor Layton's Journal is a feature that Professor Layton uses to keep track of the investigation throughout the game Professor Layton and the Azran Legacy. All the events that happen within the game are recorded here so the player can reflect on what has happened in the plot so far.
Listed below are the entries in the Journal for Professor Layton and the Azran Legacy:
 A Letter from Professor Sycamore
"A rather remarkable letter from Professor Desmond Sycamore, one of the great minds of archaeology, has piqued my curiosity. As such, I am taking Luke and Emmy to visit the good professor aboard his airship, the Bostonius.
The letter speaks of a "living mummy", a somewhat unbelievable concept, but given Sycamore's impeccable record, I admit I'm eager to see his finding with my own eyes."
 The Snow-Clad Town of Froenborg
"We have arrived in the snowy town of Froenborg and are making our way to the other side of town, where it seems Professor Sycamore is waiting.
Though quite in the furthest reaches of the world, we have already encountered a familiar face. Aldus was both as helpful and singular as ever, but the poor fellow appeared to be suffering in the cold. In fact, if we're to be here long, I must remember to purchase some thermal undergarments."
 Troubling News
"We have gathered some rather unsettling news from the local residents. It would appear that uniformed thugs have been prowling the town ever since Sycamore arrived. Not only that, the professor himself has not been seen since entering a cave a number of days ago.
Though it is certainly possible the two events are unrelated, I think it best we hurry along and make sure he's all right."
 The Sealed Cave
"Having already overheard two suspicious characters discussing an impenetrable ice wall, I was hardly surprised to find that the cave Sycamore entered was blocked by a thick sheet of ice. Since it seems that neither fire nor even one of Emmy's well-placed kicks can crack the ice, we have no choice but to return to town and look for another way in.
The snowman near the cave was missing one of its gloves. Was it simply the wind that blew it away?"
 Open Sesame!
"The ice wall turned out to be a door of sorts, made of what appeared to be specially tempered glass. No wonder Emmy's signature kick was ineffective!
I would imagine that it was Sycamore himself who closed off the cave. Evidently he had faith in our ability to work out the puzzle he had set for us.
I must admit I'm impressed by his ingenuity in disguising the opening mechanism as one of the local snowmen, one with a very fine hat, too."
 Liberation and Abduction
"Sycamore and I were able to successfully free the girl he calls the "living mummy" from the ice.
Unfortunately, immediately after doing so, we found ourselves confronted by uniformed men carrying guns. They abducted the poor girl, who had only just woken up, and took her away on an enormous, heavily armed airship.
We simply can't let them get away! We must hurry back to the Bostonius and set off in pursuit!"
 Pursuing the Battleship
"With little more than the pull of a lever, the Bostonius detached from its balloon, transforming into a high-speed aeroplane - what impressive engineering!
We pursued our quarry in our new vehicle and managed to gain on them, in spite of the waves of unmanned drones and missiles sent out to stop us. It was a lengthy chase, but we finally got close enough to grapple the ship, and Luke and I made our way on board."
 A Semi-Successful Rescue
"On the ship's bridge, we met the gang leader, Leon Bronev, who claimed to be an archaeologist. He and his men were well armed, and we found ourselves in quite a sticky spot. Luckily for us, the mysterious girl somehow induced a fault in the ship (though she fell unconscious in the process).
We took advantage of the confusion to carry the girl to safety. Alas, when we were almost clear, she awoke in a panic, let go of my arm and fell into the dense forest below."
 Siren Lake
"Shortly after landing in the forest, Luke and I were fortunate enough to be reunited with Professor Sycamore and Emmy. It seems we have landed near "Siren Lake", so named because of the unusually high frequency of aircraft accidents.
As we made our way into town, we were told of a girl seen heading towards the train station. I hate to think what could happen to her if she staggered aboard a train, so we'd best get after her, and fast!"
 They Call Themselves "Targent"
"On our way to the station, we encountered more of those uniformed men. According to Sycamore, they are members of Targent, an organiztion that seeks to harness the power of the Azran civilization.
It seems Targent have already taken control of three Azran sites: The Garden of Healing, the City of Harmony and the Infinite Vault. Our missing girl is also part of their plans, so it is imperative that we get to her first!"
 Trawling the Town of Kodh
"We did indeed find a girl at the station, but she was a local resident, not our mysterious young lady.
Our next lead proved just as fruitless. I heard that somebody had been looking for me and headed to the station platform to meet them. It was Aldus once again. Though he did not help us with our search, he did give us a splendid collection box.
Now for our last lead: a strange girl has been spotted heading towards the fish market..."
 Always One Step Behind...
"The town of Kodh is a bustling fishing port, and its fish market is full of all sorts of delicacies. I imagine it would be a wonderful place to spend a weekend as a tourist.
It is, however, far from the ideal place to look for somebody. Our Azran girl was not at the market, nor was she at Boris the fisherman's hut (where we narrowly avoided running into Targent). For now, we are following Boris's advice and heading up to the town's main vantage point."
 The Girl who Walks on Water
"Shortly after spotting the Targent airship from the hilltop, we heard Boris shouting. He looked shocked and claimed to have seen our missing girl walking on the surface of the lake.
I was reluctant to believe that anybody could walk on water, but before long we caught a glimpse of the girl ourselves, standing on the lake just as Boris had said. I quickly realized we weren't dealing with a miraculous phenomenon at all, though I must say it is no mean feat to cross a lake on slabs of ice!"
 The Ruins Beneath the Lake
"The girl spoke in a mysterious language, and the waters of the lake parted, creating a path to the ancient ruins below.
It seem that Sycamore was correct about this town being home to an Azran relic. I wonder if it is as he surmised, and these ruins are the reason for all the plane crashes in the area.
In any case, we had better hurry in after the girl. And I must admit, I'm curious to see what's inside."
 The Azran Emissary
"The girl introduced herself as Aurora, the emissary of the Azran. It seem her civilization intended her to be a messenger to the people of the future.
With Aurora's help, we solved the puzzle contained within the walls of the ruins and discovered the locations of the five Azran "aura stones" that are the keys to unlocking their legacy.
Finding these stones will likely require some time. We should start by going to London to prepare."
 A Stopover in London
"We managed to evade Targent and return safely to London. Now it's time to make preparations for our expedition, which will take us around the world.
I expect we'll be away for some time, and I can't say I'm looking forward to all the essays I'll have to mark when I return. For now, though, I am eager to set off. It is truly an honor to collaborate with Sycamore, and on such a momentous task!"
 Seeing the Sights...or Not
"Ah, London. How nice it is to be home! We bumped into Brenda, but had to cut things short when we noticed Aurora had gone missing. Happily, we soon caught up with her at the museum, where it seems she was drawn by the presence of Azran artifacts. I should have liked to see them, but alas, the museum was sealed off by the police.
For now we will return to our preparations. Emmy has made the excellent suggestion of purchasing a comfortable, less conspicuous outfit for Aurora."
 New Outfits, Old Friends
"Our preparations are going well. Aurora looks quite different in her new outfit, and with any luck Targent will find it harder to identify her. We have also purchased what would appear to be a year's supply of food. I only hope that we haven't underestimated Luke's appetite!
We have just spotted Inspector Grosky dashing down an alley, presumably in pursuit of somebody. I find myself rather worried... Perhaps we should follow and ensure that he's all right."
 A Close Call
"Thank goodness we followed Inspector Grosky! Emmy only just managed to save him from a gang of Targent hitmen!
It is now evident that Scotland Yard are investigating Targent, but since the case is top secret, the inspector refuses to share information with us.
I think we had better return to the Bostonius and inform Professor Sycamore of this new development right away."
 To Scotland Yard
"It seems Emmy has brought our old friend Keats the cat with her. He's already found a warm spot on the sofa, but I get the impression that poor Professor Sycamore is not entirely happy.
The professor was also troubled by our news of the police investigation into Targent. He told us both Targent and the police have been showing up at Azran sites. He wishes to look into this matter before we set off, so we are making our way to Scotland Yard, hoping to gather more information."
 A Spate of Thefts
"Having gained special permission from Detective Bloom, we were able to search the Scotland Yard archives. We found nothing about Targent, but we did find some very intriguing reports about the closed museum. Seemingly, it has been burgled five times in the space of a year!
The police are in the midst of conducting an investigation at the museum, but I think we ought to go there and ask some questions of our own."
 Forgery and Corruption
"Initially refused entry to the museum, we were truly lucky to have Clark show up and vouch for us.
The police officers inside were keen to inform us that all the stolen items had been recovered. After studying one of the artifacts, however, Clark and I came to a startling conclusion; the recovered items were fake! Even worse, by considering the facts of the case, we realized that Targent must have an operative within the higher ranks of the police."
 Unmasking a Spy
"A brief conversation with Inspector Grosky allowed me to join the last few dots of the museum case.
The Targent operative who stole the Azran artifacts and replaced them with replicas was none other than our very own Detective Bloom!
It transpires that the police themselves suspected that a Targent agent was among their number. How reassuring it is to think of all the fine public servants working tirelessly to keep London safe."
 A Send-Off from My Parents
"Satisfied that we have ended the connection between Targent and Scotland Yard, we are now able to focus on our main goal; finding the Azran eggs.
My parents paid a surprise visit to see me off, and Ma gave me a parcel containing both a cherry fruit cake and strict instructions to share it. Professor Sycamore tells me that is was he who told them of our journey, and that he knows them from long ago. I had no idea they were even acquainted!"
 In Search of the Five Eggs
"Professor Sycamore is confident that he has managed to identify the locations of the five Azran eggs, based on what we learnt in Kodh.
He warns that our search may yet prove difficult, though. The eggs could be sealed away or already in somebody's possession. Still, if we're to put an end to Targent's schemes, we have no choice but to persevere.
Now then, it's time to decide our first destination!"
 Jungle Settlement
"Out of the window, a jungle stretches as far as the eye can see. Though the engravings in the Azran dome directed us to this verdant place, the dense foliage makes it impossible to see whether or not any Azran ruins are here.
In the distance, however, a number of colorful huts are visible, suggesting we've stumbled across a village of some sort. Perhaps by talking to the locals, we will find some clues to the whereabouts of the egg. It's time to start our investigation."
 The Village of Phong Gi
"Judging from the local architecture and fashion, this village has developed its own distinct culture. And the villagers certainly don't seem to be accustomed to having visitors...
Fortunately, a lady by the name of Amanita has shown us kindness, and even told us exactly where we will find the egg: the village's Grand Stage. Perhaps I misheard, but I'm almost certain she said something about looking forward to seeing our "performance". What could she have meant?"
 A Bizarre Festival
"An unusual festival is taking place at the village's Grand Stage, the purpose of which appears to be to make the village chief laugh. The locals seem desperate to hear his laughter.
As the chief is in possession of the egg, we decided to don masks in an attempt to bring a smile to his face, but were met with no reaction whatsoever. Sycamore's joke, on the other hand, at least got a response from the chief, though it certainly wasn't the one we were hoping for."
 The Chief who Will Not Laugh
"Once the life of the party, the village chief appears to have become a famous grump lately, seemingly unwilling to give so much as a little chuckle.
Interestingly, he seemed rather intrigued by Sycamore's aroma. Perhaps this is wroth keeping in mind as we think of ways to tickle his funny bone.
According to Amanita, a lack of a sense of humor is not the only thing wrong with the chief. His family may know more about what is troubling him."
 Button's Advice
"Speaking to little Button, the chief's excitable granddaughter, proved to be quite helpful. It seems the chief has been falling over a lot of late. Indeed, he even turned up to the breakfast table covered in mud this morning, much to his daughter's irritation.
Not long has passed since his last fall, so traces of it may still be present in the mud. We should go further into the jungle and look for clues. I suspect there may be some connection between the chief's ill humor and his recent tumbles."
 The Chief's Affliction
"A short distance into the jungle, the outline of the chief was still visible in the mud. It looks as though he tripped over a large, colorful flower that should not have been difficult to miss. Perhaps he was not looking where he was going...
It was only after we talked to Lepidella, the chief's wife, that I was able to work out what was wrong with him, as well as what needs to be done to restore his sense of humor. Now it's just a matter of gathering the materials and we should be all set."
 A Spot of Foraging is in Order
"The first thing we need in order to bring laughter back into the chief's life is a supply of smooth, sturdy sticks - well, something of the sort.
We also need a glue-like viscous substance. In a jungle like this, it should be easy enough to find some sap that would do the trick.
It would be best to find the materials in the village. After all, should the tool ever break, the villagers will need to repair it with materials that lie close by."
 We Need One Last Material
"We've already collected some fine materials: some bullfrog bones and snail slime. The final component we need is some kind of translucent stone. Button has informed us of crystals that should be just perfect, and so we shall set out to locate them.
We'll have to cross a rather treacherous bridge in order to get to where they form. We must be careful not to shake it, for Luke's sake."
 Among the Stalactites
"Following Button's directions took us on a rather dangerous path. After we crossed the precarious bridge, Emmy scaled a cliff alongside a waterfall, before kicking a boulder into the stream to block the flow of water. Only then were we able to enter the cave containing the crystals. It was far from easy, but we finally have the last material we need.
Luke and Emmy are still curious about what I plan to make. Let's hurry back to the Grand Stage and prepare to get the chief laughing again!"
 The Chief is Back to His Old Self
"With the help of some of the villagers, we were able to make a wonderful pair of spectacles for the chief. The reason he hadn't been laughing was because he couldn't see a thing. As soon as the chief put the glasses on and saw us, he burst into a fit of laughter. While Luke put his best efforts into looking as funny as possible, it likely wasn't at all necessary.
The chief was delighted with what we'd done for him, and handed over the egg. Let's take it back to the Bostonius and proceed to our next destination."
 A Beachside Resort
"After crossing a gleaming blue sea, the Bostonius has arrived at a tropical island with an atmosphere so friendly, even the palm trees seem to greet us. This doesn't immediately strike me as somewhere that would be connected to the Azran, but perhaps there is more to this place than meets the eye.
Professor Sycamore is concerned that the egg may be hidden in offshore or underwater ruins, but for now, we should focus on speaking to the locals. They may be able to point us in the right direction."
 Exploring San Grio
"San Grio is a popular resort, and with good reason. I almost regret not bringing swimwear, but then we aren't here to enjoy the beach. On another note, it appears that this is the first time Aurora has seen the sea. I had better warn her that the water is salty...
The first thing we need to do is go around town and make inquiries about the egg. Perhaps the man standing right at the water's edge should be our starting point."
 Eggs and Popoños
"A surprising scene awaited us at the market. Stalls upon stalls, each stocked to the brim with products resembling the Azran eggs. Some of these products are edible, others merely ornaments. There's one for almost every conceivable purpose.
Here in San Grio, these items are affectionately known as "popoños". Aurora is certain that she has sensed the presence of an Azran egg here on the island, but it will be difficult to find it among all these replicas..."
 The "Bringer of Happiness"
"It seem that while popoños have been treasured on this island for generations, no one knows anything about the egg on which they are based. No one, except Bud, who was able to give us some information on the real thing.
The egg is apparently known in San Grio as the "bringer of happiness", and it makes its way around the people on the island according to certain rules. If we can work out what these rules are, then we may have a chance to intercept it."
 An Encounter with Targent's Finest
"Once again, we've run into the two Targent agents, Rook and Bishop. They are also looking for the egg, but it seems the popoños are proving just as distracting for them as they were for us. In fact, they're completely fixated on the souvenirs, unaware that the real egg is part of another ritual.
While the men appear to be planning to scoop up every egg-shaped souvenir on the island, we should make more inquiries and find out who has been lucky enough to receive the real Azran egg..."
 Making Inquiries
"It turns out that almost everyone has information, and we need only mention "harmony" to prompt them to share it with us. If our investigations continue in this vein, it won't be at all long before we find the current holder of the Azran egg.
While it seems that no one is allowed to reveal the names of anyone involved, it should be possible to work out who has had their hands on the egg based on the little information they do share. We must stay focused and proceed with our inquiries."
 The Harmony Ring
"It seems that most of the people on the island have both received the egg and passed it on to another person.
Emmy appears to be close to determining the rather specific conditions according to which the popoño is passed around. We may only need to talk to one or two more people before she has the entire egg-passing ritual and its rules worked out."
 Grasping the Rules
"Despite all the information we have gathered so far, we are yet to locate the current owner of the real egg.
Nevertheless, we have learnt a lot during our time on the island. I believe the egg is passed around according to certain rules, and I think we finally have all the facts we need to work out what those rules are. It is time to return to the market and determine the journey the egg has taken."
 The Person with the Popoño
"The information we have gathered suggest that there are two rules concerning how the egg may be passed on. The first rule is related to whether or not the current holder is married. An unmarried person may pass the egg to a married person, and vice-versa. The second rule states that the egg may be given to someone of the opposite gender.
With these rules in mind, we have pieced together all the stories we have heard and deduced that the last person with receive the egg was in fact Bud!"
 Sharing Happiness
"When we spoke to Bud again, I got the impression he had enjoyed sending us on this long journey that he knew would only lead back to him. He explained that the tradition began with a man called Eduardo Popoño, whose life turned around with the discovery of the egg. No doubt he wished to share this "bringer of happiness" with everyone he knew.
In keeping with the tradition, Bud gave the egg to Aurora. Though we will be taking the egg away, I dearly hope joy will forever remain in San Grio."
 A Dry Desert Town
"After crossing a wide, barren desert, we landed by a dusty old town surrounded by red mountains and only sparse patches of green. Nothing in the area even remotely resembles Azran ruins.
The town itself will be the starting point of our search, though we may find ourselves needing to scale the nearby mountains to locate the egg.
We may have a lengthy journey ahead. I only hope all this dusty air doesn't give me a sore throat..."
 The Ghost Town of Torrido
"The town of Torrido looks just like a scene from a western film, complete with tumbleweed rolling down lifeless streets. This place is surely not a ghost town, so why it should resemble one so closely is a mystery to me.
With just one man in sight, our investigation has an obvious starting point. It's time to see if he knows something that will help us."
 As Luck Would Have It...
"Though we had prepared ourselves for a lengthy search, we laid eyes on the egg only moments after arriving in the town. An enormous wolf known as Old Red has it hanging from a chain around his neck. He strikes fear into the hearts of the people of Torrido, who run away the moment he appears.
While the two Targent agents may deem it wise to follow the wolf out of town and into unknown territory unprepared, I do not. We shall instead gather information from the local people first."
 An Unwelcome Visitor
"According to the locals, it is only lately that Old Red has been showing himself in town. The town's sheriff, Flint, suspects a drought in the area may be forcing him to come down into the town in search of food and water. Perhaps there is another reason for his visits.
Old Red is said to sleep in an old mine just outside the town. Hopefully Luke's special ability will allow him to ask the wolf about the egg he carries."
 Old Red's Intentions
"Old Red informed us that he senses the end of his life drawing near, and before he passes on, he wishes to thank the local girl who saved his life some years ago.
He claims the egg was a gift from this girl, and now he would like to return it, presumably as a final thank you to the girl, and as a way to say goodbye.
A gentleman could never ignore such a noble wish. We shall look for the girl on the wolf's behalf."
 Looking for the Wolf's Hero
"As we began our search for Old Red's savior, we came across an old lady arguing with the local sheriff. He accused her of enjoying Old Red's visits to the town - something she did not deny. Though I find myself curious to hear more of what she has to say, there are more urgent matters to deal with.
In the local saloon we were fortunate enough to bump into Scarlett, a young girl matching the description given by Old Red. We need to take Scarlett to see him as soon as possible."
 We Were Mistaken...
"Upon our return to the mine, we found the two Targent agents holding Old Red at gunpoint. Their ineptitude was his savior as they had forgotten to load the gun in the first place, and they quickly fled.
Despite this miraculous turn of events, we were still unable to grant Old Red's wish - Scarlett was not the girl who rescued him after all! We have decided to speak to Scarlett's grandmother, known to be the most knowledgeable person in all Torrido. She may know more of this mystery girl's identity."
 The Rescuer Was Ruby!
"What a foolish mistake to make! Old Red was given the pendant many years ago - back when Scarlett's grandmother, Ruby, was a little girl.
Yes, it was Ruby, not her granddaughter, who had rescued Old Red. She is more than happy to go with us to the wolf's lair. There is not a moment to waste. Let us reunite these two old friends as quickly as we can."
 Old Red's Misunderstanding
"Finally, Old Red has been reunited with Ruby, his savior from all those years ago. In the presence of his friend, Old Red is not fearsome at all - his behavior reflects that of a puppy.
Ruby reluctantly took back Old Red's pendant, but it was certainly the right thing to do! The moment it was removed from around his neck, it became clear that Old Red was not ill at all. As he grew bigger over the years, the chain grew tighter, suffocating him. That is all there was to his illness!"
 An Egg-Shaped Promise
"It would seem Sheriff Flint is content that Old Red need no longer be considered a threat to the town, nor do the local people need fear him. Order has at last been restored to Torrido.
Ruby, now able to spend time with her old friend again, was more than happy to part with the egg, an act of generosity we won't soon forget.
We should hurry back to the Bostonius and prepare ourselves for the next step of our journey."
 A Terribly Windy Journey
"Our latest destination appears to be in an extremely windy region. The Bostonius bounced and jolted rather a lot on the way here. At one point I came worryingly close to spilling my tea.
Aurora senses a powerful presence in this area. I suspect that we will discover something more than just the egg here - an Azran ruin, perhaps.
We should brace ourselves against the wind and start conducting our investigations."
 The Rural Idyll of Hoogland
"Hoogland is a quiet farming community, with strong winds that fuel its many windmills.
Upon arriving in the village, we spoke to a local gentleman, who informed us of a wedding taking place in the village today. It seems our timing is perfect, and Emmy is tremendously excited about the prospect of taking photographs.
We shall collect information about the egg as we make our way over there."
 At the Mercy of the Elements
"Our stroll through the village was interrupted by a powerful whirlwind, which tore through the buildings in its path. I had expected some strong gales after our bumpy flight here, but nothing so destructive.
As the winds subsided, we spotted a group up ahead, and among them a woman in bridal wear. Surely they do not intend to celebrate a wedding in such dangerous conditions! We should ask around the village for more information on where the bridal party is headed."
 The Bride Inside the Chapel
"We followed the bride, Romilda, to a chapel on the outskirts of the village. There we witnessed a tearful young man attempting to stop the ceremony, but to no avail. I have never experienced a wedding with such a disturbing atmosphere.
After the bride entered the chapel, the door was sealed behind her, locking her in. Emmy is fierce in her disapproval of what has happened. I think we need to gather information from the locals to determine exactly what is going on."
 The Chapel is Sealed
"In Hoogland, it is believed that once brides enter the chapel, they turn into fair winds, bringing peace to the village. Aurora senses the egg within that chapel, but the village's traditions mean its door cannot be opened after the ceremony has finished.
Alarmingly, almost none of the villagers appear at all upset about the bride's sacrifice. Beatrix did tell us, however, about Romilda's romantic history with Julien. We should speak to him next."
 Julien's Heartache
"We found Julien at his windmill in a truly despondent state. He is very much a broken man, which is no surprise, considering the way his beloved has just been taken away from him. It may be some time until he is able to calm down.
If we are to have any chance of rescuing Romilda, the first thing we need to do is find a way into the chapel. We shall ask around the village for clues."
 Planning a Rescue
"The land that surrounds the chapel is perforated with numerous holes and tunnels. Indeed, many of them needed to be filled in before the locals could build their homes on the land. I have a feeling there may be a tunnel leading directly into the chapel...
All of a sudden, Beatrix came running up to us. She told us the brides normally escape with her aid, but for some reason Romilda refuses to leave. It seems we will need Julien's help to save Romilda. Perhaps this new information will motivate him to assist us."
 Julien Back in High Spirits
"Julien's spirits rose almost immediately when he found out that there was still a chance to rescue his beloved Romilda. The fact that he's back on his feet so quickly is a sign of true courage, I must say.
It is possible to reach the tunnel into the shrine by tracing a path through the forest, picking up strawberries and mushrooms in a particular pattern along the way. Luckily, Julien knows the forest and should be able to traverse it without too much trouble."
 The True Nature of the Dragonlord
"It seems Romilda was prepared to give her life in order to prove to the village that the "wedding ceremonies" served no purpose. Indeed, the whirlwinds were not connected to a "Dragonlord", but to the Azran chamber at the base of the chapel.
The Azran technology within the chamber is capable of controlling the winds in the area. It had become imbalanced, which brought about the destructive whirlwinds. With the balance restored, fair winds should return once more."
 The Storm Subsides
"The villagers can now breathe a sigh of relief, knowing that there is no longer any danger of their homes being destroyed by whirlwinds and that Hoogland shall always be blessed by fair winds. Sage Sheppard is truly delighted that he may finally put an end to the awful tradition of locking brides away, and Romilda and Julien can have a long and happy future together!
With peace restored and the egg in our possession, it is time for us to return to the Bostonius."
 A Lonely City
"The towering walls surrounding our destination make it easy to spot, even from high up in the air. But with no other towns or villages for miles around, it seems as though the city was built here to protect something. Or to keep it hidden...
The city's walls appear to be made of a material similar to the ore used by the Azran, indicating there may well be a strong Azran connection here. There is, however, only one way to be sure, and that is by leaving the airship and exploring on foot."
 The Eternal Phoenix
"According to Professor Sycamore, some legends describe Mosinnia as the resting place of the "eternal phoenix". I find myself recalling one of the Azran Riders of the Sky, whose indomitable spirit was said to set the sky ablaze. Could this Rider and the phoenix be connected?
Sycamore seems skeptical, but it's not the time to argue hypotheticals. We should, instead, begin our investigation. Strangely, there is no one near the main gate, but we might try visiting nearby houses."
 An Unnatural Sleep
"It seems that all the adults in this town have been asleep for at least a week. The boy we spoke to, Umid, cannot explain how or why it has happened, but he is eager to find a way to wake his mother.
The boy feels his last hope is the legend of the phoenix. It states that, when awoken, the phoenix cries tears that will cure any ailment, which would surely include bringing the adults of the town out of their slumber. We have agreed to hep the boy discover if there is any truth to the legend."
 The Phoenix Sparkles
"The only people awake in this town are children. A young boy named Temir told us that he once spotted a bird that may have been the phoenix on a hilltop. Though it seemed like a strong lead at the time, when we found the bird, Luke was able to confirm that it was not the phoenix after all.
However, our new feathered friend did tell us that he has seen an enormous, sparkling bird in the town. I have a feeling this lead will bring us some more positive results."
 Why Won't the Adults Wake?
"We have shown no signs of drowsiness since our arrival, so whatever is causing the adults' slumber is unlikely to be related to the local area itself or something in the air. But what on earth could it be?
According to a local girl by the name of Mehri, the town elder talks of the phoenix in her sleep. While the idea of listening to someone sleeptalk is a little unusual, her words may provide us with a hint or two. The elder can be found at the temple in the north, so that is where we should head next."
 Mosinnia's Secret
"At the temple in the north, we heard the sleeping elder speak of a mural and a puzzle relating to the legendary phoenix. We also came across a stone tablet, upon which instructions were written in Azran runes. With Aurora's assistance, we solved the riddle, which seemingly caused something to happen near the city's main gate.
It seems that this was just one part of a greater puzzle. For everyone's sake, I hope it is not long before the phoenix presents itself to us."
 The Great Gate
"Solving the puzzle at the city's entrance caused the phoenix statue in the town square to disappear. Around the sides of the large hole where it once stood, the words "When life's essence flows from the great gate, the ancient bird will rise from slumber" are written in Azran runes.
There is a large sluice gate on the hillside where we met Adler. I believe this to be the gate the clue is referring to. We are yet another step closer to waking the phoenix."
 The Phoenix Revived
"Opening the sluice gate was the final step in awakening the phoenix. The words "life's essence" in the ancient riddle simply referred to water. Now that the waterways running through the city are filled, the phoenix has truly revealed itself. That is, the shape of the city's canals form the phoenix from the legend. It is now clear what Adler meant when he spoke of a bird that sparkles.
To acquire phoenix tears, we should head to the part of the city that represents the bird's eye."
 The Phoenix's Tears
"Upon reaching the phoenix's eye, we discovered an entrance leading to an underground Azran archive. Presumably it was left behind to guide those able to solve their riddles towards enlightenment.
The phoenix's tears mentioned in the legend are a metaphor for a remedy we must concoct ourselves.
I would love to spend more time in the archives, but our priority is to wake the adults of the city. It is a gentleman's duty to help those in need, after all."
 The Adults Awaken
"Finally, the adults have awoken. The cause of their slumber was a toxic mushroom known as "Dormis soporis", which they had eaten during the festival.
The Keeper informed us that the Mosinnians have waited generations for people worthy of learning the secrets of the phoenix to arrive. Believing Aurora to be the "celestial messenger" the legends speak of, she presented her with the aura stone. May the Mosinnians continue to protect the Azran wisdom their city hold from falling into the wrong hands!"
 One is a Fake!
"With the fifth egg in our possession, our hunt was over...or so I thought. It seems now that one of our eggs is fake. Aurora is quite certain that they were all genuine when we found them, so we're left with the unsettling conclusion that Targent somehow managed to perform a swap.
Using the Azran dome in Kodh, Aurora quickly tracked our missing egg. Retrieving it is unlikely to be as easy, though. Sure enough, the egg is in a Targent stronghold, a place known as "the Nest"."
 Landing in the Nest
"Since landing in the Nest, we have not seen a single Targent operative, which, paradoxically, is a sure sign that they have been expecting us.
Aurora can feel the presence of an egg here, so there's no doubt that we're in the right place. Our search will have to wait for the moment, though. We have just heard gunshots, and I feel we must investigate before we move on."
 Mackintosh in Danger
"Good grief! We have just spotted Mr Mackintosh being chased by Targent men. I wonder how he came to be here in the first place. Could the Nest hold some manner of Azran artifact, or has he perhaps been brought here against his will?
The poor man appeared to be injured, so I'd wager the gunshots we heard earlier were aimed at him. We have to help him, and fast!"
 Targent Corrupted?
"As far as I can gather, Mr Mackintosh is in fact a Targent worker, who joined them in the hope of studying the Azran. At some point, however, Bronev corrupted Targent and began using threats to control the researchers. I find myself wondering about the organization's past. Did it really start out as a harmless group of like-minded researchers?
Perhaps we'll learn more inside the Nest. With Mackintosh now in Raymond's care, it's time we resume our search."
 Fleeing Targent
"Once again, we ran into the two Targent agents we've seen all over the world. Much to his partner's surprise, one of them expressed his discontent with the organization's methods, and they both decided to leave. They plan to escape the Nest in one of Targent's aircraft, and I've asked them to take Mr Mackintosh with them. It's a relief to know that he will soon receive proper medical attention.
Now then, we had better continue on to the Targent headquarters."
 The Azran Records
"The Targent headquarters are built around a huge Azran pillar. I wonder if the tower was constructed to conceal this ancient relic. And did Bronev want us to see it?
We came across a guard station in the tower, but Sycamore quickly secured our route by putting the guard to sleep. The lift just ahead should take us to Bronev."
 The History of the Nest
"It appears that Sycamore has some knowledge of the Nest. It is here that Bronev and his team of researchers work on cracking the Azran's many puzzles. Seemingly, the bulk of these experts are here under duress, with Bronev threatening the families of those who won't join willingly.
The words Aurora read from the Azran pillar did little to put me at ease. Whatever this "last legacy" of the Azran is, I'm certain it should not fall into Bronev's hands."
 Confronting Bronev
"We arrived at Bronev's office, only to find our way blocked by a Targent operative who was alarmingly devoted to the Targent cause.
He seemed impressed by our experience and let us past to meet his employer, saying that we would soon understand Targent's purpose.
It is quite clear that Bronev is waiting for us, but this changes nothing. We can't recover the Azran egg unless we face him."
 Bronev's Games
"We have it, the final egg. Yet I can't say that our encounter with Bronev went smoothly.
He surprised us from the start by inviting me to join Targent, an offer which I naturally rejected. Next he challenged me to a game, with the egg as a prize. It was after I won that Bronev showed his true colors, attempting to exact my cooperation by threatening my parents. Sycamore helped me see that the immediate threat was a trick, but even so, and even with the world at stake, I was tested."
 All Five United
"At Aurora's command, the five eggs came to life. Once all five were activated, they combined to form some sort of key.
It seems that the creation of this key stone restored Aurora's memory. She became quite distressed and said that we mustn't unlock the power of the Azran. I can only hope that she was simply overwhelmed, for we cannot turn back now. After all, if we don't seek out the Azran legacy ourselves, somebody else is bound to try."
 Professor Sycamore's Real Identity
"We have been fooled all along! Professor Sycamore is none other than Jean Descole! He used us as tools in his battle against Targent, and now that we've given him the key stone, he has no need to continue the charade.
No matter how fast we run, we'll never catch him if we go back the way we came. However, if we can fashion a makeshift hang-glider, I'll be able to follow him from the roof."
 Back to Froenborg
"Using the hang-glider, I managed to catch up with Descole. To my dismay, however, he was able to escape thanks to some assistance from Raymond.
We will surely find them at the Azran sanctuary, which Aurora informed us is near the cave where we first found her. We got on board the Bostonius and headed back for Froenborg, but our lack of experience with her controls meant we had to make a crash-landing. I hope we can still catch up with Descole..."
 Emmy's Betrayal
"This is unbelievable... Emmy was a Targent spy all along! The girl who I believed to be my assistant has taken Luke hostage and forced me to give the key stone to her true employer, Bronev.
With the key stone in hand, Bronev opened the door leading to the Azran sanctuary and entered, Luke and Aurora in tow. Now it's only Descole and I who can stop him."
 Working with Descole
"I would never have imagined that I would one day be working together with Descole, but I'm even more surprised that it was he who suggested the alliance. That said, I must confess his assistance will be a great help.
Even so, I fear we will be hard pressed if we're to rescue Luke and Aurora, and prevent Bronev from unleashing the Azran's power. Nevertheless, giving up is not an option."
 Rejoining Luke
"Luke is with us again, thank goodness! It appears that Emmy convinced Bronev to leave Luke behind, and now Luke is convinced that Emmy hasn't really betrayed us. I'm afraid I don't know what to believe, but at any rate, I'm glad Luke is safe.
This is no time to linger. Once the Azran's power is released, it will be too late to help anyone."
 Long-Lost Brothers
"It is a curious thing, to regain a memory one has repressed for most of one's life. My parents' disappearance, my older brother giving me his name - now I can picture it all with perfect clarity.
To think that Descole is my brother...after all his misdeeds... Yet there is surely a noble side to him. He injured himself protecting Luke from an Azran guardian. I can only hope that he will be all right."
 To the Top of the Sanctuary
"Having overcome the various trials set by the Azran, Luke and I have now made it to the deepest recesses of the Azran sanctuary. Now we stand before a lift that will take us to the upper levels.
Bronev, Emmy and Aurora should be just ahead. I can only hope that we're not too late..."
 Nearing the End
"We caught up with Bronev just as he was about to send Emmy to disarm an Azran trap. There were no other Targent men to be seen, so I can only assume they all fell victim to traps along the way.
I couldn't let the same thing happen to Emmy. My only choice was to disarm the trap in her stead!"
 An Ancient Power Unleashed
"If only Bronev had listened! I tried to warn him of the true nature of the Azran, but he would not be swayed.
Unwilling to hear reason and driven by his lust for knowledge, he pierced Aurora through the heart with a dagger, dooming us all.
The Azran's great legacy, in truth their curse, has been unleashed: a legion of mechanical warriors bent on destruction."
 Bronev's Despair
"Bronev's despondency is plain for all to see.
Despite his questionable methods, he always hoped the Azran legacy would benefit humanity. Now he sees that he was wrong all this time.
He gave up so much in the pursuit of knowledge. He lost his wife and children, and it was all in the name of an archaeological puzzle that was better left unsolved."
 Stopping the Golems
"The Azran golems were released upon the world, and it seemed certain that our civilization would end just as the Azran's had.
It was Aurora who saved us. Following her advice, we put our lives on the line to stop the golems, redeeming the human race in the eyes of the Azran."
 Farewell, Aurora
"We left the Azran's legacy to the Azran, choosing to forge our own path. Our decision made, there was no longer a need for the sanctuary and it began to crumble apart in mid-air.
We barely had time to say goodbye to Aurora, and it was a sad affair. Like the golems, she had been made by the Azran to serve a purpose. And as with the Azran sanctuary, that purpose was served..."
 The Sanctuary Crumbles
"Our escape from the Azran sanctuary was certainly exhilarating, but we made it back down without so much as a scratch. I didn't even dent my hat!
I do hope Descole was as lucky as we. The last I saw, he was sinking out of sight on a piece of falling rubble. Anyone watching would be sure he met his end, but knowing Descole, I assume that was the intention."
 Bronev is Arrested
"Inspector Grosky arrived and arrested Leon Bronev, hopefully putting an end to Targent for good.
Bronev evidently feels regret about giving up his family for the Azran, for he called me "Theodore Bronev" as he was taken away. I felt sympathy for him, but my father is Roland. My name is Hershel Layton, and it always will be.
Still, perhaps one day we can talk to each other as fellow archaeologists, maybe even as friends."
 Descole is Gone
"As the Azran sanctuary fell to pieces, Decscole disappeared, and his whereabouts have remained unknown.
I think we can say with some confidence that we won't be seeing Desmond Sycamore any time soon."
 Parting Ways with Emmy
"Emmy resigned as my assistant. Her instructions had been to report my movements while I searched for the Azran legacy. With Targent gone, her mission is over, and she feels it's only right that she should leave.
It has been three years since I met Emmy, and so much has happened. I will always treasure those memories.
Thank you, Emmy."
 A Letter Arrives...
"My search for the Azran legacy over, I returned to Gressenheller. I was just getting settled into a life of lectures and academic papers when a letter arrived for me. It had been sent by the widow of recently deceased millionaire Baron Reinhold and asked me to help solve an inheritance dispute involving something called the "golden apple".
I think I shall take Luke to investigate the matter."