Professor Layton and the Curious Village is the first game in the Professor Layton first trilogy of games. It was developed by company Level-5 and further produced by Level-5 in Japan, and Nintendo throughout the rest of the world. It is proceeded by Professor Layton and the Diabolical Box.
Professor Layton and the Curious Village is an action/puzzle/adventure game. The player can control the movement of the characters via the use of the DS touch screen through the estranged village of St. Mystere in order to help locate and retrieve the alleged "Golden Apple" that was said to be hidden away and to be founded by a special someone after Baron Reinhold's death. As well as looking for the apple the player is also required to solve side quests as well, often leading them to the next part of the investigation into the apple, to do this the player must talk to characters who will give them puzzles varying in difficulty (See: Picarats). You can also investigate the area and by tapping on objects and occasionally a Hint Coin will be found to help you in your investigation if you were to get stuck on a puzzle by giving you a hint for a coin you spend with a maximum of three coins be3ing spent per puzzle. For the most part either Luke or Layton will be asked to complete puzzles in order for them to proceed any further with their investigations. If there is a puzzle unsolved of if the player has missed a puzzle they are automatically sent to Granny Riddleton's Shack at the plaza, at the end of each chapter.
There are three main distinctive types of puzzles the player has to complete; Brain Teasers, Sliding Puzzles and Logic Puzzles. The player is greeted with a puzzle and it's difficulty measures in Picarats, with an unlimited time period to complete the game. Each puzzle the player is given the option of 3 hints, each one is unlocked with the use of the aforementioned "Hint Coin", the coins are limited in supply and can be found by tapping "suspicious" items in the village, however the player is given ten at the start of the game. One the player has an answer, depending on the Puzzle Type, they can submit their answer to which a cut scene of either Luke or the Professor will play showing them whether they are Correct of Incorrect. Some puzzles only require the player to draw a circle around a particular object, some need the entering of numbers and some ask you to trace or draw certain objects, all of which is done on the Nintendo DS Touchscreen. If the player is correct with their answer the given number of Picarats that was shown at the start will be awarded to them, if the player is incorrect then they can do the puzzle again at the loss of several Picarats (approximately a deduction of 10 percent each time). However the player can quit the puzzle at any time at the cost of no Picarats and come back to them later, however some if not most puzzles are mandatory to the stories development.
Sometimes the player is awarded with something other than Picarats. They can get one of three rewards; a Gizmo, Painting pieces and Furniture. Gizmos are collected to form the shape of a robot dog that can sniff out hidden Hint Coins, the pieces of the painting need to be assembled in a jog-saw like fashion and the furniture can be distributed between Luke's and the Professor's room and a happiness total is given. With the completion of 120 Puzzles in the game the player is awarded with a further 15 to complete. These can only be obtained through Nintendo Wi-Fi connection, allowing players to download puzzles from the Internet daily. Every Sunday a new key is released, and the door can only be opened by finding a special code in Professor Layton and the Diabolical Box, this door contains character development are artwork for each.
|Note: There are varying ways to complete the game, each going off in a different direction. However the overall plot is unchanged.|
At the start of the game we see Professor Layton and a young boy named Luke driving to St Mystere in the Laytonmobile. They were beckoned there by a letter from Lady Dahlia, widow of the late Baron Reinhold to help and aid the search for the Golden Apple. In his last testimony the Baron stated that whomever finds the Golden Apple will be the rightful owner of his entire fortune. Several people have tried and all had failed in this mission. The two enter the town and find that the population of St Mystere are all avid fans of puzzles and brain teasers, in which both Layton and Luke are adept in. They see a large, wonky and run down tower looming over the village and that no-one goes to, it can be heard making strange noises during the night. They make their way to the Reinhold Mansion and meet Lady Dahlia and the other family members of which include Simon, Gordon and several family servants, notably Matthew. Before they discuss the Golden Apple Mystery a loud crash is heard causing Lady Dahlia's Cat, Claudia, to become scared and runs away. Layton and Luke run after Claudia through the town solving puzzles on the way. Meanwhile a soot-covered man is seen lurking around the town, plotting something. Eventually they find out Claudia like fish and they use it to lure and capture her and take her back to the manor. Upon their return the find out that Simon has been murdered and a man named Inspector Chelmey has arrived, claiming to be a detective with Scotland Yard. Initially Luke and Layton are suspected but are soon dismissed when they prove their alibi. He releases them but tells them to not investigate the murder case. However, Matthew tells the pair that a small gear was found near the body of Simon.
As Professor Layton and Luke investigate the Golden Apple they witness the kidnapping of one of the Reinhold's servants, Ramon. They see a strange, hooded man stuff him into a sack. They give chase but lose him, they do however find a gear similar to that found near Simon's body. They are bewildered to see Ramon the next back at the manor with no recollection of what had happened. They continue their investigation and are led to a small amusement park in the abandoned park. A sinister figure is seen as the Ferris Wheel starts rolling towards them, following them wherever they ran to. They barely escape as the Wheel crashes into a building and then into the park lake. They investigate the wreckage and find a key that resembles the tower, Layton realises what might be going on and heads back to the manor. As they arrive they realise Chelmey is an imposter, and is revealed to be Layon's self-proclaimed rival, Don Paolo who is also seeking the Golden Apple and was behind the Ferris Wheel attack. Don Paolo escapes before he can be captured.
With Luke is tow they head towards the tower, and use the key to get past the "dead end". Inside we meet the person that kidnapped Ramon, he reveals himself as Bruno. With his help they find out that all of the residents in St Mystere are robots created by Bruno and the Baron to protect the Golden Apple and to challenge the intelligence of those who seek it (Which explains their fondness of puzzles). It also turns out that Simon had not died, but malfunctioned and Bruno had taken Ramon to repair him. Having solved the secret of St Mystere Luke and Layton continue up the tower solving more puzzles. When they reach the top of the tower they find a small house, in which they find the young girl who had let them to the amusement park. She reveals herself as Flora Reinhold the Daughter of the Baron and the robots are all protecting her and she herself is the Golden Apple.
However Layton's achievement is only short lived as Don Paolo arrives with a flying machine and starts to demolish the tower. they start making their way down then thee stairs collapse, Luke makes it but Layton and Flora are forced to go back up in which Layton makes a quick DIY para-glider. As they land Don Paolo's machine malfunctions and he drops the bag containing Simon. He swears revenge and leaves the town. Relieved Flora hugs Layon and laughs to which an apple shaped mark appears near the base of her neck, this mark points to the Baron's fortune. It is the portrait with Flora with a hidden button where the apple mark is which opens a hidden door, to which opens the room with the fortune.
They hear a voice recording of the Baron, congratulating the successor of the fortune and a message to his daughter. It tells her to take the treasure, but if it's taken the entire town of St Mystere will be decommissioned . Flora opts to keep the fortune where it is so the town she loved so much can continue forever. The three (and all the residents of St Mystere) are shown laughing and living together during the end credits.
Chapter 1: Reinhold Manor Awaits
Chapter 2: The Fugitive Feline
Chapter 3: The Missing Servant
Chapter 4: Night Falls
Chapter 5: The Hunt Begins
Chapter 6: The Elusive Tower
Chapter 7: The Abandoned Park
Chapter 8: The Shadowy Intruder
Chapter 9: The Tower's Secret
|Electronic Gaming Monthly||8.8/10|
|Metacritic||85 (57 Revs)|
|GameRankings||86 (48 Revs)|
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|Layton series in chronological order|
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