Professor Layton and the Unwound Future
|Professor Layton and the Unwound Future|
|Release Dates|| November 27, 2008JP|
September 12, 2010NA
October 21, 2010AU
October 22, 2010EU
|Alternate Names||Professor Layton and the Lost FutureEU/AU|
|Ratings|| A: All Ages (CERO)|
E: Everyone (ESRB)
PG: Parental Guidance (ACB)
Professor Layton and the Unwound Future (レイトン教授と最後の時間旅行 Reiton-kyōju to Saigo no Jikan Ryokō), although known as Professor Layton and the Lost Future in Europe and Australia, is the third game in the Professor Layton series but the last in the series chronologically and the third released Professor Layton game. It is set after the events of Professor Layton and the Diabolical Box and followed by Professor Layton and the Last Specter, which is the first in the series chronologically but the fourth released Professor Layton game. The game's story follows a letter received by Professor Layton from his supposed Future self, and the mystery behind the Clock Shop.
I hope this letter finds you well. As for me, I am in quite a predicament. You see, the London we know and love has been thrown into absolute chaos. To complicate matters, the calamity I speak of does not take place in your time. This may be difficult to believe, but I am writing to you from 10 years in the future. I know this is a lot to take in, but I'll explain it all soon. For now, I ask that you head to the clock shop on Midland Road in Baldwin. I look forward to seeing you again.
-The letter from Future Luke at the start of the game.
Professor Layton and the Unwound Future is an action and puzzle game. The player has the ability to move Professor Layton via arrows that appear on the Touch Screen on the Nintendo DS system console. The player can travel to a plethora of locations such as the the Midland Road Clock Shop and the city of London which differs from its predecessor in which the player could only move about in the one town. Not only can the player complete hundreds of puzzles to help unravel the myth surrounding the city of London and the Clock Shop, but they can also take part in many side quests, explore many new areas, and help solve mysteries.
The puzzle menu featured in this game is extremely similar to the one seen in Professor Layton and the Curious Village and Professor Layton and the Diabolical Box. There are also many puzzle types that reappear in this game such as Sliding Puzzles, brain teasers, and logic puzzles. The player is presented, upon the beginning a puzzle, a number of Picarats which determines the difficulty of the puzzle and given an unlimited time in order to complete the puzzle. To aid the player in completing the puzzle with as little loss of Picarats as possible, they have the options of three hints in which they must trade one Hint Coin in order to unlock one hint. Hint coins are, however, in limited supply and can be found in various locations in the background locales. The player also starts with 10 already at their disposal. Once the answer believed to be true has been input by either selecting the appropriate option, circling the right answer or writing it in manually, the character solving the puzzle, which is either Layton, Luke or at times Flora or Future Luke, will appear and reveal if the answer is right or wrong. If the answer is correct then the Picarats available will be added to the overall score, but if the answer is wrong then a set amount of Picarats will be deducted from the total and the player can attempt the puzzle again. At times players are rewarded with items and picture pieces if they get the answer correct as well as the Picarats available. If the player doesn't know the answer and does't want to guess incorrectly they can quit the puzzle at no cost and retry it later by either selecting the person that issued it or from the main menu.
When the player gets an answer right from a puzzle, they can receive a reward; A sticker that will be collected in order to complete a series of picture books in order to read the books in their entity. When puzzles are completed by certain people, 2 more rewards may be unlocked. These can be different courses for a toy car to go along, where you have to insert different spaces in order to make the car travel to the correct destination, or an errand for a pet Parrot that Luke will look after. These errands consist of delivering packages to certain characters in a set amount of time using bounce strings to get there. When all 153 puzzles have been completed in the main story, 15 additional bonus puzzles will be available for completion leading the total number of puzzles up to 168 (with the exclusion of downloadable puzzles). Like Curious Village and Diabolical Box, Unwound Future can connect to the Nintendo DS Wi-Fi system in order to download puzzles that are released weekly. Other bonuses include rewards such as new soundtracks, character profiles and cutscenes.
Prologue - The Clock Shop on Midland Road
Chapter 1 - Is This The Future?
Chapter 2 - A Boy Named Luke
Chapter 3 - The Enigmatic Future
Chapter 4 - Back to the Present
Chapter 5 - The Forgotten Case
Chapter 6 - Traveling Companions
Chapter 7 - Chinatown
Chapter 8 - A Meeting by the River
Chapter 9 - The Master of the Towering Pagoda
Chapter 10 - Across the Thames
Chapter 11 - The Time Machine Facility
Chapter 12 - The Truth Revealed
Chapter 13 - The Stronghold of Madness
Epilogue - The Unwound Future
|Note: There are varying ways to complete the game, each going off in a different direction. However the overall plot is unchanged.|
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At the beginning of the game, Layton and Luke are invited to watch Dr. Stahngun's Time Machine in action. Dr. Stahngun requests for Bill Hawks, the Prime Minister at the time, to be the test subject. The experiment goes horribly wrong, as the machine explodes, and both Dr. Stahngun and Bill Hawks disappears. During the next few days, the newspapers report missing scientists. A week later, Layton and Luke gets a letter from a supposed Luke ten years into the future. The letter asks the pair to go to a Clock Shop in the back alleys of London. Inside, they find the old couple who owned the shop, Cogg and Spring. The couple shows Layton and Luke another Time Machine, which is a broken clock from 100 years ago. The time machine activates when the clock is fixed by Cogg. After the travel, the pair find themselves in an industrialized London ten years into the future. They follow more clues set up by the mysterious future Luke to track him down.
|Layton series in chronological order|